Tuesday, February 6, 2018

PBR setup

Part 1

name.m.pbrmetal

 texture.005 This is all new and all just data so it will look odd.

 
 
You must use Hardness or none of it will work, do not know if Intensity worked or not.
 
 
 
This is the hard one to make. The RGB channel is not used as is.
 
Red Channel is Emissive this is not a light but it keeps the same color in daylight as at night.
 
Only time of day changed.
 


Green Channel is Roughness this is shiny or dull. Not a lot of control that I can see, more one or the other.
 
Blue Channel is your AO map.
 
Alpha Channel is Metallicity that is, is it shiny metal or not.
 
All of the wheels and axles have just one material, the wheels treads have the Green Channel set to black and Alpha Channel set to white.
 
 
 


No comments:

Post a Comment