Sunday, February 4, 2018

 

FBX and PBR
 
 
FBX works in trainz build 4.5 and up, PBR only in 4.6 and has to be in FBX. The Wiki has most of how to export FBX from Blender, animation is not done yet, only some things work.
 
Things to look out for when exporting is the size and Y forward, the default is 10x size and -Z forward. Also Blender(2.78) will export everything on all layers and hidden, this includes cameras and lights.
 
 
 
 
On the left is a car made with IM and old materials on the right is FBX and PBR. The bogeys are both FBX and PBR. This is in Surveyor of the Developer build witch is not final. Both cars have ANR, LOD and animated wheels.
 
What PBR lets you do is have shiny and dull parts on the same material. The old way you would need to have separate material for each.
 
Each PBR material is made of three textures(number varies). This will take some getting us to as must of the textures are data and do not look like anything and they use channels for data so you need to be able to edit texture channels, something most have not done.
 
I well be doing some of them one at a time.



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