Friday, June 22, 2018

How to turn off ARN

 
This is how to turn off texture based ARN, that is the new TANE built in kind. This uses texture replacement and part of that is in the mesh so you can not edit or move it. You can make it not show up in game.
 
 

Above is what is in the mesh and if you do the wrong thing it can show up like this in game. So the best way is to make all the numbers be blank, this is done in the digits textures alpha channel.

You do not need to edit the config.txt.

You should find a folder with the number textures in it, default is "car_alpha_numbers" but it could be named something else. In the config.txt you will find two lines like this:

fonts                                   2
fonts-path                              "car"

The number after "fonts" is the number of fonts used, most I have ever used was 5.

The path part "car" is the first three letters of the folder you need to edit.

In the folder you will find a lot of files DO NOT RENAME them.

Sample:


What you have normally is 10 digits (0-9) and the .texture.txt to go with it. for each font, so 2 fonts 20 textures, 5 fonts 50 textures and so on. The names used if only one font have no end letter and you have 10 textures but if you have two or more there will be an end letter for each font type and will be lower case "a" for first and then "b", "c", "d" and so on.

What you need to do is edit the alpha channel of all the texture files to all black.

This is what it should look like before you edit it, make the "4" all black.

This will make the ARN transparent.