Tuesday, August 2, 2016

TANE vs. TS12 for CC

 
Making content for TANE is deferent form making for TS12 so here's what I have found so far.
 
Overall color is not the same, that is the RGB numbers that look good in TS12 may not look right in TANE, this is due to all the older Trainz before TANE had the sun to bright(from N3V). I know that I had to fix a lot of RGB numbers found on the Internet did not look good.
 
Alpha channels should be used on almost everything. I just did an update on some A and B units where I added an alpha to the A unit and not to the B unit and in game it showed up a lot. With the alpha you get a much darker color. If you make something new with out an alpha you can end up with a "ghost"  mesh that is blueish.
 
Animations can look wrong in CM but good in game. Some are no longer where they should be. Some but not all of my bogeys show the wheels outside the frame in CM and when you place them in game but it you zoom in on them, the wheel pop back to where they belong and stay there. This was something to do with how they were made but I have not found out yet what is wrong.
 
A very odd one that I have found was on my Alco PA1's. In TS12 one part looked normal but in TANE the same part had a dark spot on it, like it was in shadow, this was only on the sunny side, the other side looked normal. After a lot of work I got it fixed by lowering the poly count.
 
Here's the good and bad part with the "spot" highlighted.
 
 
 

 Update: this was a bug and has been fixed.