Monday, September 29, 2014

Making a Alco A1A bogey

Back at this, this time making a bogey.

This is an update of a bogey I made for TRS2004 so it will be all new but for the KUID witch will let the old ones be replaced by the new.

First step was in CM to make a new version, edit the config.txt and copy the folder as a work folder.
I also deleted all the old textures and replaced with new ones.

In Blender I made a copy of an bogey I was working on for an "E" unit witch only has the A1A in common with the Alco PA one.

Next I set up the plans in the background, made a box 15'6" long to adjust the size of the background.


I then move the two out side wheels (move the box that the wheels are linked to not the wheels) so I now have the spacings right but the wheels are 36" and I need 40" so next I make a box centered on one wheel and make the box 40x40 on X and Z. My wheels sets are made up of two wheels so I can change the size of each wheel separately, this allows me to move the wheel on the X axis back into gauge.

 
 
I then do a test in game of the animation.