m.pbrmetalmasked
This is the same as m.pbrmetal but adds an Alpha Channel to the paint texture in slot 1.
This is used for making holes or hiding part or all of the mesh. This is what you use to make the mesh part for ANR, replaces m.onetex . Note there is a bug in build 91493, if you use ANR with m.onetex and use m.glass your ANR number will show up on the glass part.
Have used for making self-cleaning gratings.
Made the same as m.pbrmetal but with Alpha for transparency.
m.glass
This is used for making glass. I used it to make window glass, it has the same set up as m.pbrmetalmasked.
It uses the same 3 Textures as m.pbrmetalmasked. No idea what is deferent. For glass windows you do not need most of the data it can have, my normal and bump maps are flat.
Here are what I used:
slot1:
slot2:
It uses the same 3 Textures as m.pbrmetalmasked. No idea what is deferent. For glass windows you do not need most of the data it can have, my normal and bump maps are flat.
Here are what I used:
slot1:
slot3:
Other ones m.pbrmetaldetail and m.clutter. I have not used.
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