Updating wheels is harder as you have to do animation with FBX. So do the edits for the wheels same as the frame. I make a new material with a new name (wheels.m.pbrmetal) and only pick the color texture for now, normal and PBR will be from Substance Painter (SP). Note that the wheels do not need much of a normal or AO but you have to have them.
Clear all animation links.
Re do UVmap.
Make an ID map.
Export only one set of wheels, that is 2 wheels and axle.
Open in SP.
This is after backing.
In SP add Steel Rough with a color selection.
Note that line in the red circle is do to UV projection change to tri-planer.
Add in painted steel.
In game color check.
After making the green channel litter for the panted steel.
Next up animation.
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