Friday, June 14, 2019

Two Things to Look Out for.

 
 
After three days of looking I found out that a bogey config.txt set up that would work with the old XML/im will not work with FBX, this is in the mesh table setup.
 
 
Old way:
 
mesh-table
{
  mesh1
  {
    mesh                                "6wheel_bogey.lm"
    auto-create                         1
  }
 
  mesh2
  {
    mesh                                "6wheel_bogeyg.lm"
    auto-create                         1
  }
 
  shadow
  {
    mesh                                "6wheel_bogey_shadow/6wheel_bogey_shadow.im"
  }
}
 
 
This is what I edit it to:
 
mesh-table
{
  wheels
  {
    mesh                                "wheels.lm"
   auto-create                         1
  }
   mesh1
  {
    mesh                                "frame1.lm"
   auto-create                         1
  }
}
 
IT WILL NOT WORK the mesh's will show but NO animation.
 
The fix:
 
mesh-table
{
  default
  {
    mesh                                "wheels.lm"
   auto-create                         1
  }
   mesh1
  {
    mesh                                "frame1.lm"
   auto-create                         1
  }
}
 
For FBX you have to have a "default" but it dose not have to be the mesh that has the animation.
 
The other thing I have found out the hard way is name.m.pbrmetal with a normal texture that has an Alpha channel for parallax will NOT work unless you have Shader Quality set to Ultra and that it only goes down or into, it can not go up or out.


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