Setting up ARN in TANE part 2
Having done some more Alco PA1 updates with ARN I have found out that:
If you set up the number range as 01-16 you will get the numbers 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15. That is if a number starts with "0" the "0" will not show up.
If you need running number that start with a "0" you have to hide an extra digit plane inside your mesh and in the config.txt you add an extra number.
What I was doing was a NH PA1 that had running number from 0760 to 0786.
Try 1 set 0760-0787 and got number 760 to 786.
Try 2 removed diget3 in the mesh and added the "0" in Photoshop, the fonts did not match at all.
Try 3 added in digit2, put back digit3 and set config at 10760-10787 this worked and I got the 0760 to 0786.
I also found that every time I export form Blender I have to edit the .texture.txt files for the digit textures.
Some times you have to put running numbers on a curved surface, tank cars and pressed steel car end. To get them to fit you can make the digit plane "bend" by cutting or other ways in Blender so that you can move the ends in more so that it looks something like a "V" or "U".
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