Setup
I am going to show how to simplify the config and the work file.
Blue is what was done in last post, RED is to be deleted.
username "40ft PRR X31b boxcar"
kind "traincar"
mass 20657
engine 0
enginespec <kuid:-1:42004201>
category-class "XB"
description " 40ft 50ton boxcar as used by Pennsylvania RR, Class X31b, built 1939.This car has seaeon snow."
author "Whitepass"
contact-email "whitepasstrainz@gmail.com"
license "n/a"
category-region "CA;US"
category-era "1930s;1940s;1950s;1960s"
trainz-build 4.6
fonts 1
fonts-path "car"
use-coupler-sounds 1
mesh-table-lod-transition-distances
kind "traincar"
mass 20657
engine 0
enginespec <kuid:-1:42004201>
category-class "XB"
description " 40ft 50ton boxcar as used by Pennsylvania RR, Class X31b, built 1939.This car has seaeon snow."
author "Whitepass"
contact-email "whitepasstrainz@gmail.com"
license "n/a"
category-region "CA;US"
category-era "1930s;1940s;1950s;1960s"
trainz-build 4.6
fonts 1
fonts-path "car"
use-coupler-sounds 1
mesh-table-lod-transition-distances
season-selector
{
season-range 0.25,0.75
branch-true
{
season-range 0.25,0.5
branch-true
{
output-season 0
}
branch-false
{
output-season 1
}
}
branch-false
{
output-season 0
}
}
vehicle-running-numbers
{
running-numbers "61100-62770"
}
{
running-numbers "61100-62770"
}
thumbnails
{
0
{
image "boxcarprr.jpg"
width 240
height 180
}
1
{
image "40ft_boxcar_art/40ft_boxcar_art_icon.tga"
width 128
height 64
}
}
{
0
{
image "boxcarprr.jpg"
width 240
height 180
}
1
{
image "40ft_boxcar_art/40ft_boxcar_art_icon.tga"
width 128
height 64
}
}
mesh-table
{
default
{
mesh "40ft_boxcar_body/40ft_boxcar_body.lm"
auto-create 1
}
fram
{
mesh-asset <kuid:58422:100060>
mesh "frame.lm"
auto-create 1
}
winter
{
mesh "winter/snow.lm"
auto-create 1
mesh-season 1
}
{
default
{
mesh "40ft_boxcar_body/40ft_boxcar_body.lm"
auto-create 1
}
fram
{
mesh-asset <kuid:58422:100060>
mesh "frame.lm"
auto-create 1
}
winter
{
mesh "winter/snow.lm"
auto-create 1
mesh-season 1
}
}
queues
{
load
{
size 7
initial-count 0
product-kuid <kuid:-3:10013>
allowed-products
{
0 <kuid:-3:10013>
1 <kuid2:30671:9040500:1>
2 <kuid2:30671:9040690:1>
3 <kuid2:30671:9080810:1>
4 <kuid2:30671:9080510:1>
5 <kuid2:30671:98702901:1>
6 <kuid2:30671:94805601:1>
}
}
}
{
load
{
size 7
initial-count 0
product-kuid <kuid:-3:10013>
allowed-products
{
0 <kuid:-3:10013>
1 <kuid2:30671:9040500:1>
2 <kuid2:30671:9040690:1>
3 <kuid2:30671:9080810:1>
4 <kuid2:30671:9080510:1>
5 <kuid2:30671:98702901:1>
6 <kuid2:30671:94805601:1>
}
}
}
bogeys
{
0
{
bogey <kuid:58422:100464>
reversed 0
}
}
{
0
{
bogey <kuid:58422:100464>
reversed 0
}
}
kuid-table
{
0 <kuid:58422:100464>
1 <kuid2:30671:9040500:1>
2 <kuid2:30671:9040690:1>
3 <kuid2:30671:9080810:1>
4 <kuid2:30671:9080510:1>
5 <kuid2:30671:98702901:1>
6 <kuid2:30671:94805601:1>
7 <kuid:-1:42004201>
8 <kuid:-3:10013>
9 <kuid:58422:100060>
}
kuid <kuid:58422:100463>
We will be putting most of this back, why you made a backup.
What your work folder should look like:
Delete the folder "car_alpha_numbers".
Open the folder named "40ft_boxcar_body" shown below and delete all red files.
Next open the file "40ft_boxcar_body.lm.txt" see below.
version 1.0
offset=0.01;
calcPoint=center;
multiplier=1.0;
animationCutOff=0.00;
renderCutOff=0.00;
attachmentCutOff=0.1;
mesh("0.01")
{
name="xx_boxcar_body.trainzmesh";
}
mesh("0.4")
{
name="low40ft_boxcar_body.trainzmesh";
}
mesh("0.8")
{
name="med40ft_boxcar_body.trainzmesh";
}
mesh("1.0")
{
name="40ft_boxcar_body.trainzmesh";
}
Delete the red and save.
Last thing is to rename the mesh file "40ft_boxcar_body.trainzmesh" to "40ft_boxcar_body.fbx"
Windows will give you warning about changing file type that is what you are doing.
DO NOT TRY TO IMPORT to CM at this time, you need to make two FBX mesh's first.
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