Making content for TRS19 and up
With FBX and PBR
About me: I'm 74 and have been making Trainz content for about 20 years, started in Trainz 1.0, been a Beta tester for UTC,TRS2004, TS10, TS12, TANE and TRS19. I was part of the group that made content for TRS2004.
About Trainz: N3V posted that they had 70 build out there. How thinks work and look very some with each build so you need to change with them. LOD first came out in TRS2004 and most did not use it so now N3V has made it required so some time they are going to make PBR required to.
What you need to make content:
A mesh
A texture
A UVmap of the mesh
A config.txt
A thumbnail jpg
Programs you need:
A 3D program that can export FBX
A paint program that has channels and layers
A text editor
What I use:
Blender 2.79
Photoshop CM6
Substance Painter
Windows Note Pad
TEE (no longer available)
Windows Calculator
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