Saturday, April 7, 2018

How to setup Substance Painter for Trainz PBR.

For name.m.pbrmetal.

 
 
This should work but I have had a lot of not working exports, that is the Alpha channel would not export all the time, I think I have it now.
 
 
First thing is when you make a new project in S.P. it sets up a standard PBR materials for the Texture Set Settings. here:
 
This is wrong for Trainz, we need two more channels. So use the add "+" so it looks like this in the red box:
 
Next Trainz PBR should all be in sRGB, so they should all look like what's in the red box:
 
This is wrong but will work, leave as default.
 



You can now do the Bake, set up like this:
 
Now you can use S.P. to make your textures and materials. Very simple sample almost ready to export but look at the red box, three channels are set to off, they will not export.
 
To fix turn them on(blue box around them), do this for all Layers.
 
 
Now your ready to set up the exporter. I have one saved for .m.pbrmetal named Trainz and it will export three textures as PBS named skin, normal, and pbr. and I export as .tga.

The "skin" one is set up like this:

The "normal" is like this:
 
 
The "pbr" one is set up like this:
 
Update as of 5/8/2018.

 
 
 
 

 

No comments:

Post a Comment