Monday, August 26, 2013

Auto Running Numbers

Part 3


To explain the Numberit system you have to look at how the mesh part looks, how to make them will be in part 4.



The 6 black numbered squares are the 6 meshes with the 6 digit textures. The number textures replace the digit textures in game only.

For a 6 digit number you need the "numberit_prefix" in the config, if you only need a 1, 2, or 3 digit number you can leave it out.

Set up for 6 digit number:

numberit_prefix      "xxx"  where the XXX can be any number but one that starts with "0"

numberit_min                        "ABC"
numberit_max                        "DEF"


The  number A must be grater than D, B grater than E, and C grater than F. DEF can be as low as "000" but no higher than "888". ABC can be as high as "999" but no lower than "111". This is due to what may be a bug but if you set A and D both to "0" you do not get a "0" you louse a digit and will have a 5 digit number not a 6 digit.

Set up for 5 digit number:

numberit_prefix "xx" where the XX can be any number but one that starts with "0"

numberit_min "ABC"
numberit_max "DEF"


The number A must be grater than D, B grater than E, and C grater than F. DEF can be as low as "000" but no higher than "888". ABC can be as high as "999" but no lower than "111". This is due to what may be a bug but if you set A and D both to "0" you do not get a "0" you louse a digit and will have a 4 digit number not a 5 digit.

Set up for 4 digit number:

numberit_prefix "x" where the X can be any number but one that starts with "0"

numberit_min "ABC"
numberit_max "DEF"


The number A must be grater than D, B grater than E, and C grater than F. DEF can be as low as "000" but no higher than "888". ABC can be as high as "999" but no lower than "111". This is due to what may be a bug but if you set A and D both to "0" you do not get a "0" you louse a digit and will have a 4 digit number not a 3 digit.

Set up for 3 digit number:

numberit_min "ABC"
numberit_max "DEF"


The number A must be grater than D, B grater than E, and C grater than F. DEF can be as low as "000" but no higher than "888". ABC can be as high as "999" but no lower than "111". This is due to what may be a bug but if you set A and D both to "0" you do not get a "0" you louse a digit and will have a 3 digit number not a 2 digit.

Set up for 2 digit number:

numberit_min "AB"
numberit_max "DE"


The number A must be grater than D and B grater than E. DE can be as low as "00" but no higher than "88". AB can be as high as "99" but no lower than "11". This is due to what may be a bug but if you set A and D both to "0" you do not get a "0" you louse a digit and will have a 2 digit number not a 2 digit.

Set up for 1 digit number:

numberit_min "A"
numberit_max "D"


The number A must be grater than D.  D can be as low as "1" but no higher than "8". A can be as high as "9" but no lower than "2". This is due to what may be a bug but if you set A and D both to "0" you do not get a "0" you louse a digit and will not have a number.

If you need an extra digit just put one in as you do lettering. This can come up with some low number of cars say the car numbers are 456000 to 456029 you would have to add in the "4" set the numberit_prefix to "560", the numberit_min to "00", and set numberit_max to "29".



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