Not a lot to talk about, working on steeps and new hoods.
Monday, December 31, 2012
Saturday, December 29, 2012
Day 13
This shows why I get content in-game as soon as I can, the cab ends are not in the same place in-game as in Blender, the fix is just a Ctrl+A.
You can also see how useful it is to use the plans to make the texture.
You can also see how useful it is to use the plans to make the texture.
Friday, December 28, 2012
Day 12
Added more under body detail so I could see how much of the bogeys show. Will now go back to finish up the bogeys but will not upload as they do not fit under the old body.
Thursday, December 27, 2012
Day 11
Have stated the body frame. I am using a deferent set of plans than what I used last time and there are a lot of small deferences. You can see that I have most of the attachment points in already.
I will be adding to the bogeys but can not tell yet how much.
I will be adding to the bogeys but can not tell yet how much.
Wednesday, December 26, 2012
Day 10
Made bogey 2 from bogey 1 this was mostly just rotating every thing but the wheels 180.
Started on the body by laying out the master skin texture in Photoshop and make the update copy in CM, most of witch will be replaced. Also re-did most of the config.txt.
Started on the body by laying out the master skin texture in Photoshop and make the update copy in CM, most of witch will be replaced. Also re-did most of the config.txt.
Monday, December 24, 2012
Day 7,8,9
Have it mostly done for now but it may need something when the new body is made. I show it here on my aatestbed car witch I use for making bogeys and if I need to test a material/texture. The name "aatestbed" makes it ease to find and the first car I made with Blender after 8 years of Gmax.
This is also the screenshot I use to make the 240x180 thumbnail.
This is also the screenshot I use to make the 240x180 thumbnail.
Saturday, December 22, 2012
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