Sunday, June 28, 2015

Making Content for TANE

Note this is as of 6/28/2015

Making most content for TANE is the same as for TS9, TS10, and TS12. As of now most content has to be made in TS12 due to a bug that gives an ERROR on all content that has a mesh over 500 polys. This is with "trainz-build 4.2" and the new Tags will give an ERROR in 3.7.

You will have to change your work flow as TANE has an all new CM. There are some things that are gone for good like CCP others that should come with a update.

Make new version is gone and clone will use the next highest KUID number that CM knows. If you open for edit and copy the folder the name will have the full KUID number added to the front.

You can now view all content from CM and edit the config.txt.

Textures look lighter to me than in TS12, I think this is due to no gamma adjustment in TANE.

Animation mostly works, I have two coal cars one works OK the other has the bogeys and doors offset, I can not see why and the one that dose not look right was an old Gmax one and I can not get to the old files, needs a re-build.

Every thing with a mesh over 500 polys must now have LOD.

Nightmode lighting has something wrong in it, some work some do not.

The "set smooth" can give very odd looks on some parts, it looks like normal map but is not.
(This has been fixed)

And lastly scripts may not work, this happens with every new Trainz.

Will post if/when I know more.



Wednesday, March 11, 2015

Makeing Windows

Windows need two things, glass and a hole in a wall.

Trainz can not show glass as it should be, maybe in TANE but for now you can not get a really good glass window. For most railcars you only need a flat plain as most glass is flat but not all. You do not need to make both sides of a window as you normally only see the outside.

The way I make square windows is as fallows, there are other ways to do this.

step 1. Make the wall from the bottom of the car to the bottom of the window, this should be around 6"wide on the X axes.


Note this is from a Pullman car made some time ago.

step 2. Extrude the top of the wall 2 times, first to the top of the window, second to the roof line. The center part is separated and 2 new faces added.


step 3. The center part is then re-sized on the Y axes to fit on one end from the car end to the first window. This is then copied, moved, and sized, giving you the rest of the wall.


step 4. Make the window frames that hold the glass. I do this with one mesh on the bottom and top that covers all the windows and a mesh that covers one left and right side.

 

Step 5. Add the glass plane.